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slot 0.0.1
A real time UI render framework
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#include <DX12Device.h>
Public 成员函数 | |
| DX12Device (const DX12Device &)=delete | |
| DX12Device & | operator= (const DX12Device &)=delete |
| DX12Device (DX12Device &&)=delete | |
| DX12Device & | operator= (DX12Device &&)=delete |
静态 Public 成员函数 | |
| static DX12Device & | Instance () |
Public 属性 | |
| ComPtr< IDXGIFactory > | Factory |
| ComPtr< ID3D12Device > | Device |
Private 成员函数 | |
| DX12Device () | |
| ~DX12Device () | |
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private |
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private |
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delete |
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delete |
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inlinestatic |

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delete |
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delete |
| ComPtr<ID3D12Device> z8::DX12Device::Device |
| ComPtr<IDXGIFactory> z8::DX12Device::Factory |