Definition DX12Device.h:11
ComPtr< ID3D12Device > Device
Definition DX12Device.h:18
DX12Device(const DX12Device &)=delete
~DX12Device()
Definition DX12Device.cpp:22
DX12Device()
Definition DX12Device.cpp:11
static DX12Device & Instance()
Definition DX12Device.h:25
ComPtr< IDXGIFactory > Factory
Definition DX12Device.h:17
DX12Device & operator=(const DX12Device &)=delete
DX12Device & operator=(DX12Device &&)=delete
DX12Device(DX12Device &&)=delete
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15