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slot 0.0.1
A real time UI render framework
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成员的完整列表,这些成员属于 z8::DX12SceneTarget,包括所有继承而来的类成员
| Bind() const | z8::DX12SceneTarget | |
| Buffer | z8::DX12SceneTarget | |
| Clear() const | z8::DX12SceneTarget | |
| Ctx | z8::DX12Common | |
| Descriptor | z8::DX12SceneTarget | |
| DescriptorHeap | z8::DX12SceneTarget | |
| DX12Common(DX12Render *) | z8::DX12Common | |
| DX12SceneTarget(DX12Render *render) | z8::DX12SceneTarget | inlineexplicit |
| Format | z8::DX12SceneTarget | |
| InitBuffer() | z8::DX12SceneTarget | |
| InitDescriptor() | z8::DX12SceneTarget | |
| Render | z8::DX12Common | |
| ResetBuffer() | z8::DX12SceneTarget | |
| State | z8::DX12SceneTarget | private |
| Transition(D3D12_RESOURCE_STATES targetState) | z8::DX12SceneTarget | |
| ~DX12Common()=default | z8::DX12Common | virtual |