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slot 0.0.1
A real time UI render framework
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#include <DX12Shader.h>

Public 成员函数 | |
| DX12Shader (const BaseShaderComponent *shader) | |
| void | Compile () |
| void | CompileByFxc () |
| void | CompileByDxc () |
| D3D12_SHADER_BYTECODE | GetByteCode () const |
Public 属性 | |
| ComPtr< ID3DBlob > | ByteCode |
Private 属性 | |
| const BaseShaderComponent * | Description |
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explicit |
| void DX12Shader::Compile | ( | ) |

| void DX12Shader::CompileByDxc | ( | ) |

| void DX12Shader::CompileByFxc | ( | ) |

| D3D12_SHADER_BYTECODE DX12Shader::GetByteCode | ( | ) | const |
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private |