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slot 0.0.1
A real time UI render framework
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#include <DX12Shader.h>

Public 成员函数 | |
| DX12Shader (Shader *s) | |
| void | CompileByFxc () |
| void | CompileByDxc () |
| D3D12_SHADER_BYTECODE | GetByteCode () const |
Public 属性 | |
| ComPtr< ID3DBlob > | ByteCode |
Private 属性 | |
| Shader * | S |
| DX12Shader::DX12Shader | ( | Shader * | s | ) |
| void DX12Shader::CompileByDxc | ( | ) |
| void DX12Shader::CompileByFxc | ( | ) |
| D3D12_SHADER_BYTECODE DX12Shader::GetByteCode | ( | ) | const |
| ComPtr<ID3DBlob> z8::DX12Shader::ByteCode |
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private |