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0.0.1
A real time UI render framework
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z8
ui
BaseNode
z8::ui::BaseNode 成员列表
成员的完整列表,这些成员属于
z8::ui::BaseNode
,包括所有继承而来的类成员
AddChild
(std::unique_ptr< BaseNode > child)
z8::ui::BaseNode
virtual
BaseNode
()
z8::ui::BaseNode
BaseNode
(const BaseNode &)=delete
z8::ui::BaseNode
ChildOffsetX
z8::ui::BaseNode
ChildOffsetY
z8::ui::BaseNode
Children
z8::ui::BaseNode
ClipChildren
z8::ui::BaseNode
Computed
z8::ui::BaseNode
Contains
(float x, float y) const
z8::ui::BaseNode
Contains
(MouseMovArgs args) const
z8::ui::BaseNode
ContentHost
()
z8::ui::BaseNode
virtual
DispatchAfterLayout
()
z8::ui::BaseNode
virtual
EffectiveVisible
z8::ui::BaseNode
Height
z8::ui::BaseNode
Key
z8::ui::BaseNode
LayoutManaged
z8::ui::BaseNode
Left
z8::ui::BaseNode
OnAfterLayout
()
z8::ui::BaseNode
inline
virtual
operator=
(const BaseNode &)=delete
z8::ui::BaseNode
Parent
z8::ui::BaseNode
RemoveChildrenFrom
(size_t first)
z8::ui::BaseNode
RoutesToScene
() const
z8::ui::BaseNode
inline
virtual
SetProperty
(const std::string &name, const std::string &value) override
z8::ui::BaseNode
virtual
Style
z8::ui::BaseNode
Synchronize
()
z8::ui::BaseNode
inline
virtual
Top
z8::ui::BaseNode
TypeName
() const
z8::ui::BaseNode
virtual
Visible
z8::ui::BaseNode
VisibleClip
z8::ui::BaseNode
Width
z8::ui::BaseNode
~BaseNode
() override
z8::ui::BaseNode
~IProperty
()=default
z8::ui::IProperty
virtual
制作者
1.10.0