slot
0.0.1
A real time UI render framework
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src → include 关系
文件在 src
在 include 中引用
UI
/
Mesh
/
AmiyaMesh.cpp
UI
/
Mesh
/
AmiyaMesh.h
UI
/
Mesh
/
AmiyaMesh.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Mesh
/
AmiyaMesh.cpp
UI
/
Mesh
/
ObjMeshImporter.h
UI
/
Object
/
AmiyaObject.cpp
UI
/
Object
/
AmiyaObject.h
UI
/
Object
/
AmiyaObject.cpp
UI
/
Mesh
/
MeshRegistry.h
Core
/
Application.cpp
Core
/
Application.h
Core
/
Application.cpp
UI
/
Object
/
Camera.h
Core
/
Application.cpp
UI
/
Phys
/
Collider.h
Core
/
Application.cpp
Core
/
Event.h
Core
/
Application.cpp
UI
/
Light
/
ParallelLight.h
Core
/
Application.cpp
Target
/
Render.h
Core
/
Application.cpp
UI
/
Object
/
RotateCube.h
UI
/
Phys
/
BoxCollider.cpp
UI
/
Phys
/
BoxCollider.h
UI
/
Object
/
Camera.cpp
UI
/
Object
/
Camera.h
UI
/
Phys
/
Collider.cpp
UI
/
Phys
/
Collider.h
UI
/
Mesh
/
CubeMesh.cpp
UI
/
Mesh
/
CubeMesh.h
UI
/
Mesh
/
CubeMesh.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Object
/
CubeObject.cpp
UI
/
Mesh
/
CubeMesh.h
UI
/
Object
/
CubeObject.cpp
UI
/
Object
/
CubeObject.h
UI
/
Object
/
CubeObject.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Shader
/
DefaultShader.cpp
UI
/
Shader
/
DefaultShader.h
UI
/
Shader
/
DefaultShader.cpp
Target
/
DirectX
/
DX12Shader.h
Target
/
DirectX
/
DX12Command.cpp
Target
/
DirectX
/
DX12Command.h
Target
/
DirectX
/
DX12Command.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12Command.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12Common.cpp
Target
/
DirectX
/
DX12Common.h
Target
/
DirectX
/
DX12Common.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12ConstBuf.cpp
Core
/
Application.h
Target
/
DirectX
/
DX12ConstBuf.cpp
Target
/
DirectX
/
DX12ConstBuf.h
Target
/
DirectX
/
DX12ConstBuf.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12ConstBuf.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12DepthStencil.cpp
Target
/
DirectX
/
DX12DepthStencil.h
Target
/
DirectX
/
DX12DepthStencil.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12DepthStencil.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12DepthStencil.cpp
Core
/
Window.h
Target
/
DirectX
/
DX12Device.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12GlobalConst.cpp
UI
/
Object
/
Camera.h
Target
/
DirectX
/
DX12GlobalConst.cpp
Target
/
DirectX
/
DX12GlobalConst.h
Target
/
DirectX
/
DX12GlobalConst.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12GlobalConst.cpp
UI
/
Light
/
Light.h
Target
/
DirectX
/
DX12GlobalConst.cpp
Core
/
Timer.h
Target
/
DirectX
/
DX12MaterialManager.cpp
Target
/
DirectX
/
DX12MaterialManager.h
Target
/
DirectX
/
DX12MaterialManager.cpp
UI
/
Material
/
Material.h
Target
/
DirectX
/
DX12MaterialManager.cpp
UI
/
Material
/
MaterialRegistry.h
Target
/
DirectX
/
DX12MeshManager.cpp
Target
/
DirectX
/
DX12MeshManager.h
Target
/
DirectX
/
DX12MeshManager.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12MeshManager.cpp
UI
/
Object
/
GameObject.h
Target
/
DirectX
/
DX12MeshManager.cpp
UI
/
Mesh
/
Mesh.h
Target
/
DirectX
/
DX12MeshManager.cpp
UI
/
Mesh
/
MeshRegistry.h
Target
/
DirectX
/
DX12Msaa.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12Msaa.cpp
Target
/
DirectX
/
DX12Msaa.h
Target
/
DirectX
/
DX12PipelineState.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12PipelineState.cpp
Target
/
DirectX
/
DX12PipelineState.h
Target
/
DirectX
/
DX12PipelineState.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12PipelineState.cpp
Target
/
DirectX
/
DX12Shader.h
Target
/
DirectX
/
DX12PipelineState.cpp
Util
/
Error.h
Target
/
DirectX
/
DX12PipelineState.cpp
UI
/
Object
/
GameObject.h
Target
/
DirectX
/
DX12PipelineState.cpp
UI
/
Material
/
Material.h
Target
/
DirectX
/
DX12Render.cpp
Core
/
Application.h
Target
/
DirectX
/
DX12Render.cpp
UI
/
Object
/
Camera.h
Target
/
DirectX
/
DX12Render.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12Render.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12Render.cpp
Target
/
DirectX
/
DX12Shader.h
Target
/
DirectX
/
DX12Render.cpp
UI
/
Object
/
GameObject.h
Target
/
DirectX
/
DX12Render.cpp
Util
/
Math.h
Target
/
DirectX
/
DX12Render.cpp
UI
/
Mesh
/
Mesh.h
Target
/
DirectX
/
DX12Render.cpp
Core
/
Window.h
Target
/
DirectX
/
DX12RenderObject.cpp
Target
/
DirectX
/
DX12RenderObject.h
Target
/
DirectX
/
DX12RenderTarget.cpp
Util
/
Color.h
Target
/
DirectX
/
DX12RenderTarget.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12RenderTarget.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12RenderTarget.cpp
Target
/
DirectX
/
DX12RenderTarget.h
Target
/
DirectX
/
DX12RenderTarget.cpp
Target
/
DirectX
/
DX12SwapChain.h
Target
/
DirectX
/
DX12RootSignature.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12RootSignature.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12RootSignature.cpp
Target
/
DirectX
/
DX12RootSignature.h
Target
/
DirectX
/
DX12Shader.cpp
Target
/
DirectX
/
DX12Shader.h
Target
/
DirectX
/
DX12Shader.cpp
Util
/
Error.h
Target
/
DirectX
/
DX12SwapChain.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12SwapChain.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12SwapChain.cpp
Target
/
DirectX
/
DX12SwapChain.h
Target
/
DirectX
/
DX12SwapChain.cpp
Core
/
Window.h
Target
/
DirectX
/
DX12UploadBuf.cpp
Target
/
DirectX
/
DX12Device.h
Target
/
DirectX
/
DX12UploadBuf.cpp
Target
/
DirectX
/
DX12Render.h
Target
/
DirectX
/
DX12UploadBuf.cpp
Target
/
DirectX
/
DX12UploadBuf.h
Core
/
Event.cpp
Core
/
Event.h
UI
/
Object
/
FirstPersonCamera.cpp
UI
/
Object
/
FirstPersonCamera.h
UI
/
Object
/
FirstPersonCamera.cpp
Util
/
Math.h
Core
/
GameApplication.cpp
UI
/
Object
/
AmiyaObject.h
Core
/
GameApplication.cpp
UI
/
Object
/
Camera.h
Core
/
GameApplication.cpp
UI
/
Object
/
CubeObject.h
Core
/
GameApplication.cpp
UI
/
Object
/
FirstPersonCamera.h
Core
/
GameApplication.cpp
Core
/
GameApplication.h
Core
/
GameApplication.cpp
UI
/
Object
/
GridObject.h
Core
/
GameApplication.cpp
UI
/
Object
/
MountainObject.h
Core
/
GameApplication.cpp
UI
/
Light
/
ParallelLight.h
Core
/
GameApplication.cpp
Target
/
Render.h
Core
/
GameApplication.cpp
UI
/
Object
/
SkullObject.h
Core
/
GameApplication.cpp
UI
/
Object
/
SphereObject.h
UI
/
Object
/
GameObject.cpp
Target
/
DirectX
/
DX12Shader.h
UI
/
Object
/
GameObject.cpp
UI
/
Object
/
GameObject.h
UI
/
Object
/
GameObject.cpp
UI
/
Material
/
MetalMaterial.h
UI
/
Mesh
/
GridMesh.cpp
UI
/
Mesh
/
GridMesh.h
UI
/
Mesh
/
GridMesh.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Object
/
GridObject.cpp
UI
/
Object
/
GridObject.h
UI
/
Object
/
GridObject.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Light
/
Light.cpp
UI
/
Light
/
Light.h
main.cpp
Util
/
DXException.h
main.cpp
Core
/
GameApplication.h
UI
/
Material
/
Material.cpp
UI
/
Material
/
Material.h
UI
/
Material
/
MaterialRegistry.cpp
UI
/
Material
/
Material.h
UI
/
Material
/
MaterialRegistry.cpp
UI
/
Material
/
MaterialRegistry.h
UI
/
Mesh
/
Mesh.cpp
UI
/
Mesh
/
Mesh.h
UI
/
Mesh
/
MeshRegistry.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Mesh
/
MeshRegistry.cpp
UI
/
Mesh
/
RectangleMesh.h
UI
/
Material
/
MetalMaterial.cpp
UI
/
Material
/
MaterialRegistry.h
UI
/
Material
/
MetalMaterial.cpp
UI
/
Material
/
MetalMaterial.h
UI
/
Shader
/
MissingShader.cpp
Target
/
DirectX
/
DX12Shader.h
UI
/
Shader
/
MissingShader.cpp
UI
/
Shader
/
MissingShader.h
UI
/
Mesh
/
MountainMesh.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Mesh
/
MountainMesh.cpp
UI
/
Mesh
/
MountainMesh.h
UI
/
Object
/
MountainObject.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Object
/
MountainObject.cpp
UI
/
Object
/
MountainObject.h
UI
/
Object
/
Object.cpp
UI
/
Object
/
Object.h
UI
/
Mesh
/
ObjMeshImporter.cpp
UI
/
Mesh
/
ObjMeshImporter.h
UI
/
Light
/
ParallelLight.cpp
UI
/
Light
/
ParallelLight.h
UI
/
Mesh
/
RectangleMesh.cpp
Util
/
Color.h
UI
/
Mesh
/
RectangleMesh.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Mesh
/
RectangleMesh.cpp
UI
/
Mesh
/
RectangleMesh.h
UI
/
Object
/
RectObject.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Object
/
RectObject.cpp
UI
/
Mesh
/
RectangleMesh.h
UI
/
Object
/
RectObject.cpp
UI
/
Object
/
RectObject.h
UI
/
Object
/
RotateCube.cpp
Util
/
Math.h
UI
/
Object
/
RotateCube.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Object
/
RotateCube.cpp
UI
/
Object
/
RotateCube.h
UI
/
Object
/
SimpleGameObject.cpp
UI
/
Object
/
Camera.h
UI
/
Object
/
SimpleGameObject.cpp
UI
/
Object
/
SimpleGameObject.h
UI
/
Mesh
/
SkullMesh.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Mesh
/
SkullMesh.cpp
UI
/
Mesh
/
ObjMeshImporter.h
UI
/
Mesh
/
SkullMesh.cpp
UI
/
Mesh
/
SkullMesh.h
UI
/
Object
/
SkullObject.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Object
/
SkullObject.cpp
UI
/
Object
/
SkullObject.h
UI
/
Mesh
/
SphereMesh.cpp
Util
/
MeshGenerator.h
UI
/
Mesh
/
SphereMesh.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Mesh
/
SphereMesh.cpp
UI
/
Mesh
/
SphereMesh.h
UI
/
Object
/
SphereObject.cpp
UI
/
Mesh
/
MeshRegistry.h
UI
/
Object
/
SphereObject.cpp
UI
/
Object
/
SphereObject.h
Core
/
Timer.cpp
Core
/
Timer.h
UI
/
Shader
/
TimeShader.cpp
Target
/
DirectX
/
DX12Shader.h
UI
/
Shader
/
TimeShader.cpp
UI
/
Shader
/
TimeShader.h
UI
/
Object
/
Transform.cpp
Util
/
Math.h
UI
/
Object
/
Transform.cpp
UI
/
Object
/
Transform.h
UI
/
Mesh
/
TriangleMesh.cpp
UI
/
Mesh
/
TriangleMesh.h
UI
/
Object
/
UIObject.cpp
UI
/
Object
/
Camera.h
UI
/
Object
/
UIObject.cpp
UI
/
Object
/
UIObject.h
UI
/
Mesh
/
Vertex.cpp
UI
/
Mesh
/
Vertex.h
Core
/
Window.cpp
Core
/
Window.h
Target
/
Render.cpp
Target
/
Render.h
Target
/
Render.cpp
Target
/
DirectX
/
DX12Render.h
Util
/
DXException.cpp
Util
/
DXException.h
Util
/
Error.cpp
Util
/
Error.h
Util
/
Error.cpp
Target
/
DirectX
/
DX12Device.h
Util
/
MeshGenerator.cpp
Util
/
MeshGenerator.h
制作者
1.10.0