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slot 0.0.1
A real time UI render framework
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材质 基于 Cook‑Torrance BRDF 更多...
#include <BaseMaterial.h>


Public 成员函数 | |
| BaseMaterial () | |
Public 成员函数 继承自 z8::Resource | |
| virtual | ~Resource ()=default |
| bool | IsValid () const |
Public 属性 | |
| DirectX::XMFLOAT4 | Albedo {} |
| DirectX::XMFLOAT3 | FresnelR0 {} |
| float | Rough |
| ResourceRef< BaseTexture > | Texture |
| ResourceRef< BaseShader > | Program |
Public 属性 继承自 z8::Resource | |
| std::string | Id |
| ResourceTy | Type = ResourceTy::None |
材质 基于 Cook‑Torrance BRDF
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inline |
| DirectX::XMFLOAT4 z8::BaseMaterial::Albedo {} |
| DirectX::XMFLOAT3 z8::BaseMaterial::FresnelR0 {} |
| ResourceRef<BaseShader> z8::BaseMaterial::Program |
| float z8::BaseMaterial::Rough |
| ResourceRef<BaseTexture> z8::BaseMaterial::Texture |