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slot 0.0.1
A real time UI render framework
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#include <DX12MeshManager.h>
Public 属性 | |
| unsigned | IndexCount = 0 |
| unsigned | StartIndexLocation = 0 |
| int | BaseVertexLocation = 0 |
| int z8::DX12SubMesh::BaseVertexLocation = 0 |
| unsigned z8::DX12SubMesh::IndexCount = 0 |
| unsigned z8::DX12SubMesh::StartIndexLocation = 0 |