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slot 0.0.1
A real time UI render framework
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#include <BuiltinShader.h>


Public 成员函数 | |
| MissingShader (ShaderRef v, ShaderRef p) | |
Public 成员函数 继承自 z8::BaseShader | |
| BaseShader () | |
Public 成员函数 继承自 z8::Resource | |
| virtual | ~Resource ()=default |
| bool | IsValid () const |
额外继承的成员函数 | |
Public 类型 继承自 z8::BaseShader | |
| using | ShaderRef = ResourceRef<BaseShaderComponent> |
Public 属性 继承自 z8::BaseShader | |
| ShaderRef | VertexShader |
| ShaderRef | PixelShader |
| bool | EnableDepth = true |
| bool | EnableBlend = false |
Public 属性 继承自 z8::Resource | |
| std::string | Id |
| ResourceTy | Type = ResourceTy::None |