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slot 0.0.1
A real time UI render framework
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#include <BuiltinShader.h>


Public 成员函数 | |
| UIObjectVertexShader () | |
Public 成员函数 继承自 z8::VertexShaderComponent | |
| VertexShaderComponent () | |
Public 成员函数 继承自 z8::BaseShaderComponent | |
| BaseShaderComponent () | |
Public 成员函数 继承自 z8::Resource | |
| virtual | ~Resource ()=default |
| bool | IsValid () const |
额外继承的成员函数 | |
Public 属性 继承自 z8::BaseShaderComponent | |
| ShaderTy | ShaderType |
| std::string | Entry |
| std::wstring | FileName |
| std::string | Target |
Public 属性 继承自 z8::Resource | |
| std::string | Id |
| ResourceTy | Type = ResourceTy::None |
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inline |