资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15
Definition BuiltinMesh.h:27
CubeMesh()
Definition CubeMesh.cpp:10
Definition BuiltinMesh.h:17
unsigned DivX
Definition BuiltinMesh.h:20
float LengthX
Definition BuiltinMesh.h:18
unsigned DivZ
Definition BuiltinMesh.h:21
void Update() override
Definition GridMesh.cpp:17
float LengthZ
Definition BuiltinMesh.h:19
GridMesh()
Definition GridMesh.cpp:12
Definition BuiltinMesh.h:35
HeightFunc Func
Definition BuiltinMesh.h:37
void Update() override
Definition MountainMesh.cpp:24
MountainMesh()
Definition MountainMesh.cpp:17
Definition BuiltinMesh.h:13
RectMesh()
Definition RectMesh.cpp:10
Definition BuiltinMesh.h:31
SkullMesh()
Definition SkullMesh.cpp:10
Definition BuiltinMesh.h:43
void Subdivide()
Definition SphereMesh.cpp:67
void Update() override
Definition SphereMesh.cpp:118
unsigned numSubdivisions
Definition BuiltinMesh.h:45
SphereMesh()
Definition SphereMesh.cpp:61
float radius
Definition BuiltinMesh.h:44
Definition BuiltinMesh.h:9
TriangleMesh()
Definition TriangleMesh.cpp:10