|
slot 0.0.1
A real time UI render framework
|
#include <BuiltinMesh.h>


Public 成员函数 | |
| CubeMesh () | |
Public 成员函数 继承自 z8::BaseMesh | |
| BaseMesh () | |
| unsigned | VertexByteSize () const |
| unsigned | VertexElementSize () const |
| unsigned | VertexCount () const |
| unsigned | IndexByteSize () const |
| unsigned | IndexCount () const |
| void | ComputeNormals () |
| bool | Validate (std::string *error=nullptr) const |
| virtual void | Update () |
Public 成员函数 继承自 z8::Resource | |
| virtual | ~Resource ()=default |
| bool | IsValid () const |
额外继承的成员函数 | |
Public 类型 继承自 z8::BaseMesh | |
| using | IndexTy = uint16_t |
Public 属性 继承自 z8::BaseMesh | |
| std::vector< Vertex > | V |
| std::vector< IndexTy > | I |
| NormalTy | NormalMode = NormalTy::Generate |
Public 属性 继承自 z8::Resource | |
| std::string | Id |
| ResourceTy | Type = ResourceTy::None |
| CubeMesh::CubeMesh | ( | ) |