15class ID3D12DescriptorHeap;
16class ID3D12CommandQueue;
17class ID3D12CommandAllocator;
18class ID3D12GraphicsCommandList;
19class ID3D12PipelineState;
20class ID3D12RootSignature;
28class DX12RenderTarget;
29class DX12DepthStencil;
31using ComPtr = Microsoft::WRL::ComPtr<T>;
46 HRESULT hr__ = (expr); \
47 assert(SUCCEEDED(hr__)); \
Definition DX12Common.h:34
virtual ~DX12Common()=default
DX12Common(DX12Render *)
Definition DX12Common.cpp:8
DX12Device * Ctx
Definition DX12Common.h:36
DX12Render * Render
Definition DX12Common.h:37
Definition DX12Device.h:11
Definition DX12Render.h:30
Definition Application.h:14
Microsoft::WRL::ComPtr< T > ComPtr
Definition DX12Common.h:31