slot 0.0.1
A real time UI render framework
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DX12DepthStencil.h
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1#pragma once
2
3#include "DX12Common.h"
4#include <d3d12.h>
5
6namespace z8 {
7
29
30} // namespace z8
31
Definition DX12Common.h:35
Definition DX12DepthStencil.h:14
void InitBuffer(int width, int height, unsigned sampleCount, unsigned sampleQuality)
Definition DX12DepthStencil.cpp:17
ComPtr< ID3D12DescriptorHeap > DptHeap
Definition DX12DepthStencil.h:17
void ClearBuffer() const
Definition DX12DepthStencil.cpp:11
D3D12_CPU_DESCRIPTOR_HANDLE Dpt
Definition DX12DepthStencil.h:18
void ResetBuffer()
Definition DX12DepthStencil.cpp:66
DX12DepthStencil(DX12Render *render)
Definition DX12DepthStencil.h:21
DXGI_FORMAT Format
Definition DX12DepthStencil.h:19
void InitDescriptor()
Definition DX12DepthStencil.cpp:56
ComPtr< ID3D12Resource > Buffer
Definition DX12DepthStencil.h:16
Definition DX12Render.h:33
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15