slot 0.0.1
A real time UI render framework
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DX12DepthStencil.h
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1//
2// Created by zhou_zhengming on 2026/5/18.
3//
4
5#pragma once
6
7#include "DX12Common.h"
8#include "d3d12.h"
9
10namespace z8
11{
13{
14public:
17 unsigned DptSize = 0;
18 D3D12_CPU_DESCRIPTOR_HANDLE Dpt;
19 DXGI_FORMAT Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
20
22
23 void InitDescriptor();
24 void InitBuffer();
25 void ClearBuffer();
26 void ResetBuffer();
27};
28}
29
static MaterialRegister< MetalMaterial > R
Definition MetalMaterial.cpp:10
Definition DX12Common.h:34
Definition DX12DepthStencil.h:13
unsigned DptSize
Definition DX12DepthStencil.h:17
void ClearBuffer()
Definition DX12DepthStencil.cpp:73
DX12DepthStencil(DX12Render *R)
Definition DX12DepthStencil.h:21
ComPtr< ID3D12DescriptorHeap > DptHeap
Definition DX12DepthStencil.h:16
void InitBuffer()
Definition DX12DepthStencil.cpp:28
D3D12_CPU_DESCRIPTOR_HANDLE Dpt
Definition DX12DepthStencil.h:18
void ResetBuffer()
Definition DX12DepthStencil.cpp:78
DXGI_FORMAT Format
Definition DX12DepthStencil.h:19
void InitDescriptor()
Definition DX12DepthStencil.cpp:13
ComPtr< ID3D12Resource > Buffer
Definition DX12DepthStencil.h:15
Definition DX12Render.h:30
Definition Application.h:14
Microsoft::WRL::ComPtr< T > ComPtr
Definition DX12Common.h:31