#include <DX12DepthStencil.h>
◆ DX12DepthStencil()
| z8::DX12DepthStencil::DX12DepthStencil |
( |
DX12Render * | R | ) |
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inline |
◆ ClearBuffer()
| void DX12DepthStencil::ClearBuffer |
( |
| ) |
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◆ InitBuffer()
| void z8::DX12DepthStencil::InitBuffer |
( |
| ) |
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◆ InitDescriptor()
| void z8::DX12DepthStencil::InitDescriptor |
( |
| ) |
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◆ ResetBuffer()
| void DX12DepthStencil::ResetBuffer |
( |
| ) |
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◆ Buffer
| ComPtr<ID3D12Resource> z8::DX12DepthStencil::Buffer |
◆ Dpt
| D3D12_CPU_DESCRIPTOR_HANDLE z8::DX12DepthStencil::Dpt |
◆ DptHeap
| ComPtr<ID3D12DescriptorHeap> z8::DX12DepthStencil::DptHeap |
◆ DptSize
| unsigned z8::DX12DepthStencil::DptSize = 0 |
◆ Format
| DXGI_FORMAT z8::DX12DepthStencil::Format = DXGI_FORMAT_D24_UNORM_S8_UINT |
该类的文档由以下文件生成: