6#include <DirectXMath.h>
29 inline static unsigned Index = 0;
Definition DX12Render.h:30
Definition Application.h:14
Definition DX12GlobalConst.h:21
static unsigned Index
Definition DX12GlobalConst.h:29
float TimeTotal
Definition DX12GlobalConst.h:27
float TimeCost
Definition DX12GlobalConst.h:26
DirectX::XMFLOAT4X4A ViewProj
Definition DX12GlobalConst.h:22
DX12Light Light
Definition DX12GlobalConst.h:23
void Update(DX12Render *R)
Definition DX12GlobalConst.cpp:14
DirectX::XMFLOAT4 AmbientLight
Definition DX12GlobalConst.h:24
DirectX::XMFLOAT3 Camera
Definition DX12GlobalConst.h:25
Definition DX12GlobalConst.h:11
float p1
Definition DX12GlobalConst.h:15
float p2
Definition DX12GlobalConst.h:17
float p0
Definition DX12GlobalConst.h:13
DirectX::XMFLOAT3 Direction
Definition DX12GlobalConst.h:16
DirectX::XMFLOAT3 Strength
Definition DX12GlobalConst.h:14
DirectX::XMFLOAT3 Position
Definition DX12GlobalConst.h:12