slot 0.0.1
A real time UI render framework
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DX12SceneTarget.h
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1#pragma once
2
3#include "DX12Common.h"
4#include "d3d12.h"
5
6namespace z8 {
7
34
35} // namespace z8
Definition DX12Common.h:35
Definition DX12Render.h:33
Definition DX12SceneTarget.h:14
D3D12_CPU_DESCRIPTOR_HANDLE Descriptor
Definition DX12SceneTarget.h:18
DX12SceneTarget(DX12Render *render)
Definition DX12SceneTarget.h:21
void Transition(D3D12_RESOURCE_STATES targetState)
Definition DX12SceneTarget.cpp:54
void ResetBuffer()
Definition DX12SceneTarget.cpp:43
void InitBuffer()
Definition DX12SceneTarget.cpp:23
void Clear() const
Definition DX12SceneTarget.cpp:50
void InitDescriptor()
Definition DX12SceneTarget.cpp:13
ComPtr< ID3D12DescriptorHeap > DescriptorHeap
Definition DX12SceneTarget.h:17
DXGI_FORMAT Format
Definition DX12SceneTarget.h:19
void Bind() const
Definition DX12SceneTarget.cpp:45
D3D12_RESOURCE_STATES State
Definition DX12SceneTarget.h:32
ComPtr< ID3D12Resource > Buffer
Definition DX12SceneTarget.h:16
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15