slot 0.0.1
A real time UI render framework
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Shader.h
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1//
2// Created by zhou_zhengming on 2026/5/21.
3//
4
5#pragma once
6#include <string>
7
8namespace z8 {
9class DX12Shader;
10struct Shader {
12 std::wstring FileName;
13 std::string Name;
14 std::string Target;
15 std::string Entry;
16};
17
18struct PixelShader: public Shader {
20 Entry = "PS";
21 Target = "ps_5_0";
22 }
23};
24
25struct VertexShader: public Shader {
27 Entry = "VS";
28 Target = "vs_5_0";
29 }
30};
31}
Definition DX12Shader.h:16
Definition Application.h:14
Definition Shader.h:18
PixelShader()
Definition Shader.h:19
Definition Shader.h:10
std::wstring FileName
Definition Shader.h:12
std::string Entry
Definition Shader.h:15
DX12Shader * Binary
Definition Shader.h:11
std::string Name
Definition Shader.h:13
std::string Target
Definition Shader.h:14
Definition Shader.h:25
VertexShader()
Definition Shader.h:26