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slot 0.0.1
A real time UI render framework
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#include <DX12Shader.h>
Public 成员函数 | |
| void | Register (Shader *s) |
| Shader * | Get (std::string name) |
静态 Public 成员函数 | |
| static DX12ShaderRegistry & | Instance () |
Public 属性 | |
| std::unordered_map< std::string, Shader * > | Shaders |
Private 成员函数 | |
| DX12ShaderRegistry ()=default | |
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privatedefault |
| Shader * DX12ShaderRegistry::Get | ( | std::string | name | ) |

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inlinestatic |

| void DX12ShaderRegistry::Register | ( | Shader * | s | ) |

| std::unordered_map<std::string, Shader *> z8::DX12ShaderRegistry::Shaders |