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slot 0.0.1
A real time UI render framework
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#include <DX12UploadBuffer.h>


Public 成员函数 | |
| DX12UploadBuffer (DX12Render *R) | |
| ~DX12UploadBuffer () override | |
| void | Init (unsigned size) override |
| void | Update (const void *src) override |
Public 成员函数 继承自 z8::DX12Buffer | |
| DX12Buffer (DX12Render *R) | |
Public 成员函数 继承自 z8::DX12Common | |
| DX12Common (DX12Render *) | |
| virtual | ~DX12Common ()=default |
Public 属性 | |
| ComPtr< ID3D12Resource > | GPUBuffer |
| char * | CPUBuffer |
Public 属性 继承自 z8::DX12Common | |
| DX12Device * | Ctx |
| DX12Render * | Render |
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explicit |
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override |
实现了 z8::DX12Buffer.
| char* z8::DX12UploadBuffer::CPUBuffer |
| ComPtr<ID3D12Resource> z8::DX12UploadBuffer::GPUBuffer |