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slot 0.0.1
A real time UI render framework
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#include <Material.h>

Public 成员函数 | |
| Material ()=default | |
| virtual | ~Material ()=default |
Public 属性 | |
| DirectX::XMFLOAT4 | Albedo = DirectX::XMFLOAT4(DirectX::Colors::ForestGreen) |
| DirectX::XMFLOAT3 | FresnelR0 = { 0.02f, 0.02f, 0.02f } |
| float | Rough = 0.25f |
| std::string | Name |
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default |
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virtualdefault |
| DirectX::XMFLOAT4 z8::Material::Albedo = DirectX::XMFLOAT4(DirectX::Colors::ForestGreen) |
| DirectX::XMFLOAT3 z8::Material::FresnelR0 = { 0.02f, 0.02f, 0.02f } |
| std::string z8::Material::Name |
| float z8::Material::Rough = 0.25f |