slot 0.0.1
A real time UI render framework
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Public 成员函数 | 静态 Public 成员函数 | Public 属性 | Private 成员函数 | Private 属性 | 所有成员列表
z8::MaterialRegistry类 参考

#include <MaterialRegistry.h>

Public 成员函数

 MaterialRegistry (const MaterialRegistry &)=delete
 
MaterialRegistryoperator= (const MaterialRegistry &)=delete
 
 MaterialRegistry (MaterialRegistry &&)=delete
 
MaterialRegistryoperator= (MaterialRegistry &&)=delete
 
void Register (Material *)
 
MaterialGet (std::string name)
 

静态 Public 成员函数

static MaterialRegistryInstance ()
 

Public 属性

std::vector< Material * > Materials
 

Private 成员函数

 MaterialRegistry ()=default
 

Private 属性

std::unordered_map< std::string, Material * > Map
 

构造及析构函数说明

◆ MaterialRegistry() [1/3]

z8::MaterialRegistry::MaterialRegistry ( )
privatedefault

◆ MaterialRegistry() [2/3]

z8::MaterialRegistry::MaterialRegistry ( const MaterialRegistry & )
delete

◆ MaterialRegistry() [3/3]

z8::MaterialRegistry::MaterialRegistry ( MaterialRegistry && )
delete

成员函数说明

◆ Get()

Material * MaterialRegistry::Get ( std::string name)
这是这个函数的调用关系图:

◆ Instance()

static MaterialRegistry & z8::MaterialRegistry::Instance ( )
inlinestatic
这是这个函数的调用关系图:

◆ operator=() [1/2]

MaterialRegistry & z8::MaterialRegistry::operator= ( const MaterialRegistry & )
delete

◆ operator=() [2/2]

MaterialRegistry & z8::MaterialRegistry::operator= ( MaterialRegistry && )
delete

◆ Register()

void MaterialRegistry::Register ( Material * M)
这是这个函数的调用关系图:

类成员变量说明

◆ Map

std::unordered_map<std::string, Material *> z8::MaterialRegistry::Map
private

◆ Materials

std::vector<Material*> z8::MaterialRegistry::Materials

该类的文档由以下文件生成: