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slot 0.0.1
A real time UI render framework
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#include <Mesh.h>

Public 类型 | |
| using | IndexTy = uint16_t |
Public 成员函数 | |
| Mesh ()=default | |
| virtual | ~Mesh ()=default |
| unsigned | VSize () const |
| unsigned | VElemSize () const |
| unsigned | ISize () const |
| unsigned | ICount () const |
| void | ComputeNormals () |
Public 属性 | |
| std::vector< Vertex > | V |
| std::vector< IndexTy > | I |
| std::string | Name |
| using z8::Mesh::IndexTy = uint16_t |
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default |
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virtualdefault |
| void Mesh::ComputeNormals | ( | ) |

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inline |
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inline |

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inline |

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inline |

| std::vector<IndexTy> z8::Mesh::I |
| std::string z8::Mesh::Name |
| std::vector<Vertex> z8::Mesh::V |