|
slot 0.0.1
A real time UI render framework
|
#include <MeshRegistry.h>
Public 成员函数 | |
| MeshRegistry (const MeshRegistry &)=delete | |
| MeshRegistry & | operator= (const MeshRegistry &)=delete |
| MeshRegistry (MeshRegistry &&)=delete | |
| MeshRegistry & | operator= (MeshRegistry &&)=delete |
| void | Register (Mesh *) |
| Mesh * | Get (std::string name) |
静态 Public 成员函数 | |
| static MeshRegistry & | Instance () |
Public 属性 | |
| std::vector< Mesh * > | Meshes |
Private 成员函数 | |
| MeshRegistry () | |
Private 属性 | |
| std::unordered_map< std::string, Mesh * > | Map |
|
privatedefault |
|
delete |
|
delete |
| Mesh * MeshRegistry::Get | ( | std::string | name | ) |

|
inlinestatic |

|
delete |
|
delete |
| void MeshRegistry::Register | ( | Mesh * | M | ) |


|
private |
| std::vector<Mesh*> z8::MeshRegistry::Meshes |