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slot 0.0.1
A real time UI render framework
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#include <slang-gfx.h>

Public 属性 | |
| IShaderProgram * | program = nullptr |
| IInputLayout * | inputLayout = nullptr |
| IFramebufferLayout * | framebufferLayout = nullptr |
| PrimitiveType | primitiveType = PrimitiveType::Triangle |
| DepthStencilDesc | depthStencil |
| RasterizerDesc | rasterizer |
| BlendDesc | blend |
| BlendDesc gfx::GraphicsPipelineStateDesc::blend |
| DepthStencilDesc gfx::GraphicsPipelineStateDesc::depthStencil |
| IFramebufferLayout* gfx::GraphicsPipelineStateDesc::framebufferLayout = nullptr |
| IInputLayout* gfx::GraphicsPipelineStateDesc::inputLayout = nullptr |
| PrimitiveType gfx::GraphicsPipelineStateDesc::primitiveType = PrimitiveType::Triangle |
| IShaderProgram* gfx::GraphicsPipelineStateDesc::program = nullptr |
| RasterizerDesc gfx::GraphicsPipelineStateDesc::rasterizer |