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slot 0.0.1
A real time UI render framework
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#include <MetalMaterial.h>


Public 成员函数 | |
| MetalMaterial () | |
Public 成员函数 继承自 z8::Material | |
| Material ()=default | |
| virtual | ~Material ()=default |
额外继承的成员函数 | |
Public 属性 继承自 z8::Material | |
| DirectX::XMFLOAT4 | Albedo = DirectX::XMFLOAT4(DirectX::Colors::ForestGreen) |
| DirectX::XMFLOAT3 | FresnelR0 = { 0.02f, 0.02f, 0.02f } |
| float | Rough = 0.25f |
| std::string | Name |
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inline |