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slot 0.0.1
A real time UI render framework
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#include <UIObject.h>

Public 属性 | |
| ObjectTransformConst | Matrices |
| DirectX::XMFLOAT4 | Color = {0.35f, 0.35f, 0.38f, 1.0f} |
| DirectX::XMFLOAT4 | ClipRect |
| DirectX::XMFLOAT4 | BorderColor = {0.0f, 0.0f, 0.0f, 0.0f} |
| DirectX::XMFLOAT4 | RectBounds {} |
| float | BorderWidth = 0.0f |
| float | CornerRadius = 0.0f |
| float | VisualType = 0.0f |
| float | ImageKind = 0.0f |
UI 每对象常量;颜色放在世界矩阵之后,与 HLSL b0 布局保持一致。
| DirectX::XMFLOAT4 z8::UIObjectConst::BorderColor = {0.0f, 0.0f, 0.0f, 0.0f} |
| float z8::UIObjectConst::BorderWidth = 0.0f |
| DirectX::XMFLOAT4 z8::UIObjectConst::ClipRect |
| float z8::UIObjectConst::CornerRadius = 0.0f |
| float z8::UIObjectConst::ImageKind = 0.0f |
| ObjectTransformConst z8::UIObjectConst::Matrices |
| DirectX::XMFLOAT4 z8::UIObjectConst::RectBounds {} |
| float z8::UIObjectConst::VisualType = 0.0f |