slot 0.0.1
A real time UI render framework
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Public 属性 | 所有成员列表
z8::UIObjectConst结构体 参考

#include <UIObject.h>

z8::UIObjectConst 的协作图:
Collaboration graph
[图例]

Public 属性

ObjectTransformConst Matrices
 
DirectX::XMFLOAT4 Color = {0.35f, 0.35f, 0.38f, 1.0f}
 
DirectX::XMFLOAT4 ClipRect
 
DirectX::XMFLOAT4 BorderColor = {0.0f, 0.0f, 0.0f, 0.0f}
 
DirectX::XMFLOAT4 RectBounds {}
 
float BorderWidth = 0.0f
 
float CornerRadius = 0.0f
 
float VisualType = 0.0f
 
float ImageKind = 0.0f
 

详细描述

UI 每对象常量;颜色放在世界矩阵之后,与 HLSL b0 布局保持一致。

类成员变量说明

◆ BorderColor

DirectX::XMFLOAT4 z8::UIObjectConst::BorderColor = {0.0f, 0.0f, 0.0f, 0.0f}

◆ BorderWidth

float z8::UIObjectConst::BorderWidth = 0.0f

◆ ClipRect

DirectX::XMFLOAT4 z8::UIObjectConst::ClipRect
初始值:
= {-100000.0f, -100000.0f,
100000.0f, 100000.0f}

◆ Color

DirectX::XMFLOAT4 z8::UIObjectConst::Color = {0.35f, 0.35f, 0.38f, 1.0f}

◆ CornerRadius

float z8::UIObjectConst::CornerRadius = 0.0f

◆ ImageKind

float z8::UIObjectConst::ImageKind = 0.0f

◆ Matrices

ObjectTransformConst z8::UIObjectConst::Matrices

◆ RectBounds

DirectX::XMFLOAT4 z8::UIObjectConst::RectBounds {}

◆ VisualType

float z8::UIObjectConst::VisualType = 0.0f

该结构体的文档由以下文件生成: