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slot 0.0.1
A real time UI render framework
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#include <ImmediateUI.h>
Public 属性 | |
| std::optional< float > | Width |
| std::optional< float > | Height |
| std::optional< float > | MinWidth |
| std::optional< float > | MinHeight |
| std::optional< float > | FlexGrow |
| std::optional< float > | FlexShrink |
| std::optional< float > | Margin |
| std::optional< float > | Padding |
| std::optional< DirectX::XMFLOAT4 > | Color |
| std::optional< DirectX::XMFLOAT4 > | BorderColor |
| std::optional< float > | BorderWidth |
| std::optional< float > | CornerRadius |
| std::optional< FlexDirection > | Direction |
常用布局样式的强类型声明;未填写字段不会覆盖控件已有样式。
| std::optional<DirectX::XMFLOAT4> z8::ui::UIStyle::BorderColor |
| std::optional<float> z8::ui::UIStyle::BorderWidth |
| std::optional<DirectX::XMFLOAT4> z8::ui::UIStyle::Color |
| std::optional<float> z8::ui::UIStyle::CornerRadius |
| std::optional<FlexDirection> z8::ui::UIStyle::Direction |
| std::optional<float> z8::ui::UIStyle::FlexGrow |
| std::optional<float> z8::ui::UIStyle::FlexShrink |
| std::optional<float> z8::ui::UIStyle::Height |
| std::optional<float> z8::ui::UIStyle::Margin |
| std::optional<float> z8::ui::UIStyle::MinHeight |
| std::optional<float> z8::ui::UIStyle::MinWidth |
| std::optional<float> z8::ui::UIStyle::Padding |
| std::optional<float> z8::ui::UIStyle::Width |