slot 0.0.1
A real time UI render framework
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Scene.h
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1#pragma once
2
4#include "Util/Owner.h"
5
6namespace z8 {
7
8class BaseCamera;
9class BaseLight;
10
24
25} // namespace z8
Definition Owner.h:52
Definition Owner.h:15
一个可独立装载和销毁的场景,统一拥有相机、多光源和场景对象。
Definition Scene.h:14
Owner< BaseCamera > Camera
Definition Scene.h:16
Scene(const Scene &)=delete
OwnerArray< BaseLight > Lights
Definition Scene.h:17
Scene()
Definition Scene.cpp:8
OwnerArray< GameObject > GOs
Definition Scene.h:18
Scene & operator=(const Scene &)=delete
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15