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slot 0.0.1
A real time UI render framework
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一个可独立装载和销毁的场景,统一拥有相机、多光源和场景对象。 更多...
#include <Scene.h>

Public 成员函数 | |
| Scene () | |
| Scene (const Scene &)=delete | |
| Scene & | operator= (const Scene &)=delete |
Public 属性 | |
| Owner< BaseCamera > | Camera |
| OwnerArray< BaseLight > | Lights |
| OwnerArray< GameObject > | GOs |
一个可独立装载和销毁的场景,统一拥有相机、多光源和场景对象。
| Scene::Scene | ( | ) |
| Owner<BaseCamera> z8::Scene::Camera |
| OwnerArray<GameObject> z8::Scene::GOs |
| OwnerArray<BaseLight> z8::Scene::Lights |