#include <DX12MeshManager.h>
◆ DX12MeshManager()
| DX12MeshManager::DX12MeshManager |
( |
DX12Render * | R | ) |
|
◆ Bind()
| void DX12MeshManager::Bind |
( |
| ) |
const |
◆ GetSubMesh()
◆ Init()
| void DX12MeshManager::Init |
( |
| ) |
|
◆ UnifyMesh()
| void DX12MeshManager::UnifyMesh |
( |
| ) |
|
◆ FormatIBuf
| DXGI_FORMAT z8::DX12MeshManager::FormatIBuf = DXGI_FORMAT_R16_UINT |
◆ IBufCPU
| ComPtr<ID3DBlob> z8::DX12MeshManager::IBufCPU |
◆ IBufGPU
| ComPtr<ID3D12Resource> z8::DX12MeshManager::IBufGPU |
◆ IBufUpload
◆ Iv
| D3D12_INDEX_BUFFER_VIEW z8::DX12MeshManager::Iv |
◆ MergeMesh
| Mesh z8::DX12MeshManager::MergeMesh |
◆ SubMeshes
◆ VBufCPU
| ComPtr<ID3DBlob> z8::DX12MeshManager::VBufCPU |
◆ VBufGPU
| ComPtr<ID3D12Resource> z8::DX12MeshManager::VBufGPU |
◆ VBufUpload
◆ Vv
| D3D12_VERTEX_BUFFER_VIEW z8::DX12MeshManager::Vv |
该类的文档由以下文件生成: