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slot 0.0.1
A real time UI render framework
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#include <SphereMesh.h>


Public 成员函数 | |
| SphereMesh (float radius=10, unsigned numSubdivisions=6) | |
| void | Subdivide () |
Public 成员函数 继承自 z8::Mesh | |
| Mesh ()=default | |
| virtual | ~Mesh ()=default |
| unsigned | VSize () const |
| unsigned | VElemSize () const |
| unsigned | ISize () const |
| unsigned | ICount () const |
| void | ComputeNormals () |
额外继承的成员函数 | |
Public 类型 继承自 z8::Mesh | |
| using | IndexTy = uint16_t |
Public 属性 继承自 z8::Mesh | |
| std::vector< Vertex > | V |
| std::vector< IndexTy > | I |
| std::string | Name |
| z8::SphereMesh::SphereMesh | ( | float | radius = 10, |
| unsigned | numSubdivisions = 6 ) |

| void SphereMesh::Subdivide | ( | ) |

