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slot 0.0.1
A real time UI render framework
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#include <DX12MaterialManager.h>
Public 成员函数 | |
| DX12Material (Material *M) | |
Public 属性 | |
| DirectX::XMFLOAT4 | Albedo |
| DirectX::XMFLOAT3 | FresnelR0 |
| float | Rough = 0.25f |
| DX12Material::DX12Material | ( | Material * | M | ) |
| DirectX::XMFLOAT4 z8::DX12Material::Albedo |
| DirectX::XMFLOAT3 z8::DX12Material::FresnelR0 |
| float z8::DX12Material::Rough = 0.25f |