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slot 0.0.1
A real time UI render framework
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#include <DX12MaterialManager.h>
Public 成员函数 | |
| DX12Material (const BaseMaterial *material) | |
Public 属性 | |
| DirectX::XMFLOAT4 | Albedo |
| DirectX::XMFLOAT3 | FresnelR0 |
| float | Rough = 0.25f |
| uint32_t | HasBaseColorTexture = 0 |
| DirectX::XMFLOAT3 | Padding = {} |
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explicit |
| DirectX::XMFLOAT4 z8::DX12Material::Albedo |
| DirectX::XMFLOAT3 z8::DX12Material::FresnelR0 |
| uint32_t z8::DX12Material::HasBaseColorTexture = 0 |
| DirectX::XMFLOAT3 z8::DX12Material::Padding = {} |