|
slot 0.0.1
A real time UI render framework
|
#include "BaseShader.h"

类 | |
| struct | z8::GameObjectVertexShader |
| struct | z8::GameObjectPixelShader |
| struct | z8::GameObjectShader |
| struct | z8::UIObjectVertexShader |
| struct | z8::UIObjectPixelShader |
| struct | z8::UIObjectShader |
| struct | z8::MissingVertexShader |
| struct | z8::MissingPixelShader |
| struct | z8::MissingShader |
命名空间 | |
| namespace | z8 |
| 世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述 | |