常量缓冲区
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#include <DX12ConstBuffer.h>
◆ DX12ConstBuffer()
◆ AlignedSize()
◆ GetCPUOffset()
| char * z8::DX12ConstBuffer::GetCPUOffset |
( |
unsigned | index | ) |
const |
◆ GetGlobalConstIndex()
| unsigned z8::DX12ConstBuffer::GetGlobalConstIndex |
( |
| ) |
const |
|
inline |
◆ GetGPUAddress()
根 CBV 直接使用上传缓冲地址,给 SRV 堆保留唯一 Shader-visible 槽位。
◆ InitBuffer()
| void z8::DX12ConstBuffer::InitBuffer |
( |
| ) |
|
◆ Batch
◆ Buffer
◆ BufferCount
| unsigned z8::DX12ConstBuffer::BufferCount = 0 |
|
private |
◆ SingleBufSize
| unsigned z8::DX12ConstBuffer::SingleBufSize = 0 |
|
private |
◆ StepSize
| unsigned z8::DX12ConstBuffer::StepSize = 0 |
|
private |
该类的文档由以下文件生成: