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slot 0.0.1
A real time UI render framework
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#include <DX12MaterialManager.h>


Public 成员函数 | |
| DX12MaterialManager (DX12Render *R) | |
| void | Init () |
Public 成员函数 继承自 z8::DX12Common | |
| DX12Common (DX12Render *) | |
| virtual | ~DX12Common ()=default |
Public 属性 | |
| DX12UploadBuf | UploadBuf |
| ComPtr< ID3D12Resource > | ConstBuf |
额外继承的成员函数 | |
Protected 属性 继承自 z8::DX12Common | |
| DX12Device * | Ctx |
| DX12Render * | Render |
| z8::DX12MaterialManager::DX12MaterialManager | ( | DX12Render * | R | ) |
| void DX12MaterialManager::Init | ( | ) |

| ComPtr<ID3D12Resource> z8::DX12MaterialManager::ConstBuf |
| DX12UploadBuf z8::DX12MaterialManager::UploadBuf |