#include <DX12PipelineState.h>
◆ DX12PipelineState()
| z8::DX12PipelineState::DX12PipelineState |
( |
DX12Render * | R | ) |
|
◆ Get()
| ID3D12PipelineState * DX12PipelineState::Get |
( |
| ) |
const |
◆ Init()
| void DX12PipelineState::Init |
( |
| ) |
|
◆ operator->()
| ID3D12PipelineState * DX12PipelineState::operator-> |
( |
| ) |
const |
◆ InputLayout
| std::vector<D3D12_INPUT_ELEMENT_DESC> z8::DX12PipelineState::InputLayout |
◆ Pipe
| ComPtr<ID3D12PipelineState> z8::DX12PipelineState::Pipe |
◆ WireFrame
| ComPtr<ID3D12PipelineState> z8::DX12PipelineState::WireFrame |
该类的文档由以下文件生成: