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slot 0.0.1
A real time UI render framework
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#include <GameApplication.h>


Public 成员函数 | |
| void | Init () override |
Public 成员函数 继承自 z8::Application | |
| Application () | |
| virtual | ~Application ()=default |
| LRESULT CALLBACK | MsgHandler (HWND, UINT, WPARAM, LPARAM) |
Private 成员函数 | |
| void | PrepareScene () override |
额外继承的成员函数 | |
静态 Public 成员函数 继承自 z8::Application | |
| static int | Run () |
| static LRESULT CALLBACK | FakeMsgHandler (HWND, UINT, WPARAM, LPARAM) |
Public 属性 继承自 z8::Application | |
| Window | Window |
| Render * | Render |
| Timer | Timer |
| std::vector< GameObject * > | Objects |
| Camera * | Camera |
| Light * | Light |
静态 Public 属性 继承自 z8::Application | |
| static std::vector< Application * > | Apps |
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overridevirtual |
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overrideprivatevirtual |