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slot 0.0.1
A real time UI render framework
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#include <ParallelLight.h>


额外继承的成员函数 | |
Public 成员函数 继承自 z8::Object | |
| virtual void | Update (Timer *) |
Public 成员函数 继承自 z8::EventTarget | |
| virtual | ~EventTarget ()=default |
| virtual EventReply | OnMouseDown (MouseMovArgs) |
| virtual EventReply | OnMouseMove (MouseMovArgs) |
| virtual EventReply | OnMouseDrag (MouseMovArgs) |
| virtual EventReply | OnMouseUp (MouseMovArgs) |
| virtual EventReply | OnMouseWheel (MouseWheelArgs) |
| virtual EventReply | OnKeyDown (KeyArgs) |
| virtual EventReply | OnKeyUp (KeyArgs) |
| virtual EventReply | OnTextInput (wchar_t) |
| virtual MouseCursor | GetMouseCursor (MouseMovArgs) const |
| virtual void | OnPointerCaptureLost () |
Public 属性 继承自 z8::BaseLight | |
| DirectX::XMFLOAT3 | Color = {1,1,1} |
| DirectX::XMFLOAT3 | Direction = {1,0,1} |
Public 属性 继承自 z8::Object | |
| Transform | Transform |