slot
0.0.1
A real time UI render framework
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z8
RectUIObject
z8::RectUIObject 成员列表
成员的完整列表,这些成员属于
z8::RectUIObject
,包括所有继承而来的类成员
Collider
z8::GameObject
Const
z8::GameObjectImpl< UIObjectConst >
protected
ConstBuf
() override
z8::GameObjectImpl< UIObjectConst >
inline
virtual
ConstBufSize
() override
z8::GameObjectImpl< UIObjectConst >
inline
virtual
GameObject
()
z8::GameObject
GetBorderColor
() const
z8::UIObject
inline
GetBorderWidth
() const
z8::UIObject
inline
GetClipRect
() const
z8::UIObject
inline
GetColor
() const
z8::UIObject
inline
GetCornerRadius
() const
z8::UIObject
inline
GetMouseCursor
(MouseMovArgs) const
z8::EventTarget
inline
virtual
Name
z8::GameObject
OnKeyDown
(KeyArgs)
z8::EventTarget
inline
virtual
OnKeyUp
(KeyArgs)
z8::EventTarget
inline
virtual
OnMouseDown
(MouseMovArgs)
z8::EventTarget
inline
virtual
OnMouseDrag
(MouseMovArgs)
z8::EventTarget
inline
virtual
OnMouseMove
(MouseMovArgs)
z8::EventTarget
inline
virtual
OnMouseUp
(MouseMovArgs)
z8::EventTarget
inline
virtual
OnMouseWheel
(MouseWheelArgs)
z8::EventTarget
inline
virtual
OnPointerCaptureLost
()
z8::EventTarget
inline
virtual
OnTextInput
(wchar_t)
z8::EventTarget
inline
virtual
RectUIObject
()
z8::RectUIObject
inline
Renderable
z8::GameObject
SetBorder
(const DirectX::XMFLOAT4 &color, float width)
z8::UIObject
inline
SetClipRect
(const DirectX::XMFLOAT4 &clipRect)
z8::UIObject
inline
SetColor
(const DirectX::XMFLOAT4 &color)
z8::UIObject
inline
SetCornerRadius
(float radius)
z8::UIObject
inline
SetImageKind
(float kind)
z8::UIObject
inline
SetPosition
(float x, float y, float w, float h)
z8::UIObject
SetScale
(float x, float y)
z8::UIObject
Transform
z8::Object
UIObject
()
z8::UIObject
Update
(Timer *) override
z8::UIObject
virtual
~EventTarget
()=default
z8::EventTarget
virtual
~GameObject
() override
z8::GameObject
制作者
1.10.0