slot 0.0.1
A real time UI render framework
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z8::RectUIObject 成员列表

成员的完整列表,这些成员属于 z8::RectUIObject,包括所有继承而来的类成员

Colliderz8::GameObject
Constz8::GameObjectImpl< UIObjectConst >protected
ConstBuf() overridez8::GameObjectImpl< UIObjectConst >inlinevirtual
ConstBufSize() overridez8::GameObjectImpl< UIObjectConst >inlinevirtual
GameObject()z8::GameObject
GetBorderColor() constz8::UIObjectinline
GetBorderWidth() constz8::UIObjectinline
GetClipRect() constz8::UIObjectinline
GetColor() constz8::UIObjectinline
GetCornerRadius() constz8::UIObjectinline
GetMouseCursor(MouseMovArgs) constz8::EventTargetinlinevirtual
Namez8::GameObject
OnKeyDown(KeyArgs)z8::EventTargetinlinevirtual
OnKeyUp(KeyArgs)z8::EventTargetinlinevirtual
OnMouseDown(MouseMovArgs)z8::EventTargetinlinevirtual
OnMouseDrag(MouseMovArgs)z8::EventTargetinlinevirtual
OnMouseMove(MouseMovArgs)z8::EventTargetinlinevirtual
OnMouseUp(MouseMovArgs)z8::EventTargetinlinevirtual
OnMouseWheel(MouseWheelArgs)z8::EventTargetinlinevirtual
OnPointerCaptureLost()z8::EventTargetinlinevirtual
OnTextInput(wchar_t)z8::EventTargetinlinevirtual
RectUIObject()z8::RectUIObjectinline
Renderablez8::GameObject
SetBorder(const DirectX::XMFLOAT4 &color, float width)z8::UIObjectinline
SetClipRect(const DirectX::XMFLOAT4 &clipRect)z8::UIObjectinline
SetColor(const DirectX::XMFLOAT4 &color)z8::UIObjectinline
SetCornerRadius(float radius)z8::UIObjectinline
SetImageKind(float kind)z8::UIObjectinline
SetPosition(float x, float y, float w, float h)z8::UIObject
SetScale(float x, float y)z8::UIObject
Transformz8::Object
UIObject()z8::UIObject
Update(Timer *) overridez8::UIObjectvirtual
~EventTarget()=defaultz8::EventTargetvirtual
~GameObject() overridez8::GameObject