|
slot 0.0.1
A real time UI render framework
|
#include <BuiltinObject.h>


额外继承的成员函数 | |
Public 属性 继承自 z8::GameObject | |
| std::string | Name |
| RenderableComponent | Renderable |
| BaseCollider * | Collider |
Public 属性 继承自 z8::Object | |
| Transform | Transform |
Protected 属性 继承自 z8::GameObjectImpl< UIObjectConst > | |
| UIObjectConst | Const |
|
inline |