RenderableComponent Renderable
Definition GameObject.h:58
包含常量缓冲区的物体
Definition GameObject.h:74
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
屏幕 UI 层的物体
Definition UIObject.h:38
constexpr std::string_view SphereMesh
Definition BuiltinResource.h:12
constexpr std::string_view SkullMesh
Definition BuiltinResource.h:11
constexpr std::string_view CubeMesh
Definition BuiltinResource.h:7
constexpr std::string_view RectMesh
Definition BuiltinResource.h:10
constexpr std::string_view GridMesh
Definition BuiltinResource.h:8
constexpr std::string_view MountainMesh
Definition BuiltinResource.h:9
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15
EventReply
Definition Event.h:13
Definition BuiltinObject.h:21
CubeObject()
Definition BuiltinObject.h:22
Definition BuiltinObject.h:27
GridObject()
Definition BuiltinObject.h:28
Definition BuiltinObject.h:33
MountainObject()
Definition BuiltinObject.h:34
Definition BuiltinObject.h:39
RectObject()
Definition BuiltinObject.h:40
Definition BuiltinObject.h:11
RectUIObject()
Definition BuiltinObject.h:12
ResourceRef< BaseMesh > Mesh
Definition GameObject.h:41
Definition BuiltinObject.h:45
RotateCube()
Definition RotateCube.cpp:12
EventReply OnMouseMove(MouseMovArgs) override
Definition RotateCube.cpp:22
Definition BuiltinObject.h:17
void Update(Timer *) override
Definition SimpleGameObject.cpp:9
Definition BuiltinObject.h:50
SkullObject()
Definition BuiltinObject.h:51
Definition BuiltinObject.h:56
SphereObject()
Definition BuiltinObject.h:57