slot 0.0.1
A real time UI render framework
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Public 成员函数 | 所有成员列表
z8::CubeObject结构体 参考

#include <BuiltinObject.h>

类 z8::CubeObject 继承关系图:
Inheritance graph
[图例]
z8::CubeObject 的协作图:
Collaboration graph
[图例]

Public 成员函数

 CubeObject ()
 
- Public 成员函数 继承自 z8::SimpleGameObject
void Update (Timer *) override
 
- Public 成员函数 继承自 z8::GameObjectImpl< ObjectTransformConst >
voidConstBuf () override
 
unsigned ConstBufSize () override
 
- Public 成员函数 继承自 z8::GameObject
 GameObject ()
 
 ~GameObject () override
 
- Public 成员函数 继承自 z8::EventTarget
virtual ~EventTarget ()=default
 
virtual EventReply OnMouseDown (MouseMovArgs)
 
virtual EventReply OnMouseMove (MouseMovArgs)
 
virtual EventReply OnMouseDrag (MouseMovArgs)
 
virtual EventReply OnMouseUp (MouseMovArgs)
 
virtual EventReply OnMouseWheel (MouseWheelArgs)
 
virtual EventReply OnKeyDown (KeyArgs)
 
virtual EventReply OnKeyUp (KeyArgs)
 
virtual EventReply OnTextInput (wchar_t)
 
virtual MouseCursor GetMouseCursor (MouseMovArgs) const
 
virtual void OnPointerCaptureLost ()
 

额外继承的成员函数

- Public 属性 继承自 z8::GameObject
std::string Name
 
RenderableComponent Renderable
 
BaseColliderCollider
 
- Public 属性 继承自 z8::Object
Transform Transform
 
- Protected 属性 继承自 z8::GameObjectImpl< ObjectTransformConst >
ObjectTransformConst Const
 

构造及析构函数说明

◆ CubeObject()

z8::CubeObject::CubeObject ( )
inline

该结构体的文档由以下文件生成: