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slot 0.0.1
A real time UI render framework
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#include <BuiltinObject.h>


Public 成员函数 | |
| RotateCube () | |
| EventReply | OnMouseMove (MouseMovArgs) override |
Public 成员函数 继承自 z8::CubeObject | |
| CubeObject () | |
Public 成员函数 继承自 z8::SimpleGameObject | |
| void | Update (Timer *) override |
Public 成员函数 继承自 z8::GameObjectImpl< ObjectTransformConst > | |
| void * | ConstBuf () override |
| unsigned | ConstBufSize () override |
Public 成员函数 继承自 z8::GameObject | |
| GameObject () | |
| ~GameObject () override | |
Public 成员函数 继承自 z8::EventTarget | |
| virtual | ~EventTarget ()=default |
| virtual EventReply | OnMouseDown (MouseMovArgs) |
| virtual EventReply | OnMouseDrag (MouseMovArgs) |
| virtual EventReply | OnMouseUp (MouseMovArgs) |
| virtual EventReply | OnMouseWheel (MouseWheelArgs) |
| virtual EventReply | OnKeyDown (KeyArgs) |
| virtual EventReply | OnKeyUp (KeyArgs) |
| virtual EventReply | OnTextInput (wchar_t) |
| virtual MouseCursor | GetMouseCursor (MouseMovArgs) const |
| virtual void | OnPointerCaptureLost () |
额外继承的成员函数 | |
Public 属性 继承自 z8::GameObject | |
| std::string | Name |
| RenderableComponent | Renderable |
| BaseCollider * | Collider |
Public 属性 继承自 z8::Object | |
| Transform | Transform |
Protected 属性 继承自 z8::GameObjectImpl< ObjectTransformConst > | |
| ObjectTransformConst | Const |
| RotateCube::RotateCube | ( | ) |

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overridevirtual |