slot 0.0.1
A real time UI render framework
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Public 成员函数 | 所有成员列表
z8::RotateCube结构体 参考

#include <BuiltinObject.h>

类 z8::RotateCube 继承关系图:
Inheritance graph
[图例]
z8::RotateCube 的协作图:
Collaboration graph
[图例]

Public 成员函数

 RotateCube ()
 
EventReply OnMouseMove (MouseMovArgs) override
 
- Public 成员函数 继承自 z8::CubeObject
 CubeObject ()
 
- Public 成员函数 继承自 z8::SimpleGameObject
void Update (Timer *) override
 
- Public 成员函数 继承自 z8::GameObjectImpl< ObjectTransformConst >
voidConstBuf () override
 
unsigned ConstBufSize () override
 
- Public 成员函数 继承自 z8::GameObject
 GameObject ()
 
 ~GameObject () override
 
- Public 成员函数 继承自 z8::EventTarget
virtual ~EventTarget ()=default
 
virtual EventReply OnMouseDown (MouseMovArgs)
 
virtual EventReply OnMouseDrag (MouseMovArgs)
 
virtual EventReply OnMouseUp (MouseMovArgs)
 
virtual EventReply OnMouseWheel (MouseWheelArgs)
 
virtual EventReply OnKeyDown (KeyArgs)
 
virtual EventReply OnKeyUp (KeyArgs)
 
virtual EventReply OnTextInput (wchar_t)
 
virtual MouseCursor GetMouseCursor (MouseMovArgs) const
 
virtual void OnPointerCaptureLost ()
 

额外继承的成员函数

- Public 属性 继承自 z8::GameObject
std::string Name
 
RenderableComponent Renderable
 
BaseColliderCollider
 
- Public 属性 继承自 z8::Object
Transform Transform
 
- Protected 属性 继承自 z8::GameObjectImpl< ObjectTransformConst >
ObjectTransformConst Const
 

构造及析构函数说明

◆ RotateCube()

RotateCube::RotateCube ( )
函数调用图:

成员函数说明

◆ OnMouseMove()

EventReply z8::RotateCube::OnMouseMove ( MouseMovArgs Args)
overridevirtual

重载 z8::EventTarget .

函数调用图:

该结构体的文档由以下文件生成: