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slot 0.0.1
A real time UI render framework
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#include "DX12Common.h"#include "DX12ConstBuffer.h"#include "DX12PipelineState.h"#include "Material/BaseMaterial.h"#include "Mesh/BaseMesh.h"#include "Resource/ResourceRef.h"#include "Shader/BaseShader.h"#include "Texture/BaseTexture.h"#include <memory>#include <unordered_map>#include <vector>

类 | |
| class | z8::DX12RenderObject |
| 描述渲染物体所需的数据 更多... | |
| class | z8::DX12RenderBatch |
命名空间 | |
| namespace | z8 |
| 世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述 | |