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slot 0.0.1
A real time UI render framework
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描述渲染物体所需的数据 更多...
#include <DX12RenderBatch.h>

Public 成员函数 | |
| DX12RenderObject (GameObject *O) | |
描述渲染物体所需的数据
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explicit |
| unsigned z8::DX12RenderObject::ConstBufIndex |
| ResourceRef<BaseMaterial> z8::DX12RenderObject::Material |
| ResourceRef<BaseMesh> z8::DX12RenderObject::Mesh |
| GameObject* z8::DX12RenderObject::Object |
| DX12PipelineState* z8::DX12RenderObject::Pipeline |
| ResourceRef<BaseShader> z8::DX12RenderObject::Program |
| DX12SubMesh* z8::DX12RenderObject::SubMesh |
| ResourceRef<BaseTexture> z8::DX12RenderObject::Texture |