slot 0.0.1
A real time UI render framework
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Public 成员函数 | Public 属性 | 所有成员列表
z8::DX12RenderObject类 参考

描述渲染物体所需的数据 更多...

#include <DX12RenderBatch.h>

z8::DX12RenderObject 的协作图:
Collaboration graph
[图例]

Public 成员函数

 DX12RenderObject (GameObject *O)
 

Public 属性

GameObjectObject
 
DX12SubMeshSubMesh
 
ResourceRef< BaseMeshMesh
 
ResourceRef< BaseMaterialMaterial
 
ResourceRef< BaseShaderProgram
 
ResourceRef< BaseTextureTexture
 
DX12PipelineStatePipeline
 
unsigned ConstBufIndex
 

详细描述

描述渲染物体所需的数据

  1. 网格索引
  2. 常量缓冲区索引 该类是值拷贝

构造及析构函数说明

◆ DX12RenderObject()

DX12RenderObject::DX12RenderObject ( GameObject * O)
explicit

类成员变量说明

◆ ConstBufIndex

unsigned z8::DX12RenderObject::ConstBufIndex

◆ Material

ResourceRef<BaseMaterial> z8::DX12RenderObject::Material

◆ Mesh

ResourceRef<BaseMesh> z8::DX12RenderObject::Mesh

◆ Object

GameObject* z8::DX12RenderObject::Object

◆ Pipeline

DX12PipelineState* z8::DX12RenderObject::Pipeline

◆ Program

ResourceRef<BaseShader> z8::DX12RenderObject::Program

◆ SubMesh

DX12SubMesh* z8::DX12RenderObject::SubMesh

◆ Texture

ResourceRef<BaseTexture> z8::DX12RenderObject::Texture

该类的文档由以下文件生成: