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slot 0.0.1
A real time UI render framework
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#include <DX12RenderObject.h>

Public 成员函数 | |
| DX12RenderObject (GameObject *O) | |
Public 属性 | |
| GameObject * | Object |
| DX12SubMesh * | SubMesh |
| unsigned | ConstBufIndex |
| DX12RenderObject::DX12RenderObject | ( | GameObject * | O | ) |
| unsigned z8::DX12RenderObject::ConstBufIndex |
| GameObject* z8::DX12RenderObject::Object |
| DX12SubMesh* z8::DX12RenderObject::SubMesh |