slot 0.0.1
A real time UI render framework
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Target → Resource 关系

文件在 include/Target在 include/Resource 中引用
DirectX / DX12MaterialManager.hMaterial / BaseMaterial.h
DirectX / DX12MaterialManager.hResourceRef.h
DirectX / DX12MeshManager.hMesh / BaseMesh.h
DirectX / DX12MeshManager.hResourceRef.h
DirectX / DX12PipelineState.hShader / BaseShader.h
DirectX / DX12RenderBatch.hMaterial / BaseMaterial.h
DirectX / DX12RenderBatch.hMesh / BaseMesh.h
DirectX / DX12RenderBatch.hShader / BaseShader.h
DirectX / DX12RenderBatch.hTexture / BaseTexture.h
DirectX / DX12RenderBatch.hResourceRef.h
DirectX / DX12Shader.hShader / BaseShaderComponent.h
DirectX / DX12Shader.hResourceRef.h
DirectX / DX12TextureManager.hTexture / BaseTexture.h
DirectX / DX12TextureManager.hResourceRef.h