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slot 0.0.1
A real time UI render framework
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#include <SimpleGameObject.h>


Public 成员函数 | |
| void | Update (Timer *) override |
Public 成员函数 继承自 z8::GameObjectImpl< DirectX::XMFLOAT4X4 > | |
| void * | ConstBuf () override |
| unsigned | ConstBufSize () override |
Public 成员函数 继承自 z8::GameObject | |
| GameObject () | |
Public 成员函数 继承自 z8::Object | |
| virtual | ~Object ()=default |
| virtual void | OnMouseUp (MouseMovArgs) |
| virtual void | OnMouseMove (MouseMovArgs) |
| virtual void | OnMouseDown (MouseMovArgs) |
| virtual void | OnKeyUp (KeyArgs) |
| virtual void | OnKeyDown (KeyArgs) |
额外继承的成员函数 | |
Public 属性 继承自 z8::GameObject | |
| Mesh * | Mesh |
| Material * | Material |
| Collider * | Collider |
| Shader * | PixelShader |
| Shader * | VertexShader |
Public 属性 继承自 z8::Object | |
| Transform | Transform |
Protected 属性 继承自 z8::GameObjectImpl< DirectX::XMFLOAT4X4 > | |
| DirectX::XMFLOAT4X4 | Const |
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overridevirtual |