slot 0.0.1
A real time UI render framework
载入中...
搜索中...
未找到
Public 成员函数 | 所有成员列表
z8::SphereObject类 参考

#include <SphereObject.h>

类 z8::SphereObject 继承关系图:
Inheritance graph
[图例]
z8::SphereObject 的协作图:
Collaboration graph
[图例]

Public 成员函数

 SphereObject ()
 
- Public 成员函数 继承自 z8::SimpleGameObject
void Update (Timer *) override
 
- Public 成员函数 继承自 z8::GameObjectImpl< DirectX::XMFLOAT4X4 >
void * ConstBuf () override
 
unsigned ConstBufSize () override
 
- Public 成员函数 继承自 z8::GameObject
 GameObject ()
 
- Public 成员函数 继承自 z8::Object
virtual ~Object ()=default
 
virtual void OnMouseUp (MouseMovArgs)
 
virtual void OnMouseMove (MouseMovArgs)
 
virtual void OnMouseDown (MouseMovArgs)
 
virtual void OnKeyUp (KeyArgs)
 
virtual void OnKeyDown (KeyArgs)
 

额外继承的成员函数

- Public 属性 继承自 z8::GameObject
MeshMesh
 
MaterialMaterial
 
ColliderCollider
 
ShaderPixelShader
 
ShaderVertexShader
 
- Public 属性 继承自 z8::Object
Transform Transform
 
- Protected 属性 继承自 z8::GameObjectImpl< DirectX::XMFLOAT4X4 >
DirectX::XMFLOAT4X4 Const
 

构造及析构函数说明

◆ SphereObject()

z8::SphereObject::SphereObject ( )
函数调用图:

该类的文档由以下文件生成: