30class DX12FloatingWindowManager;
73 const std::vector<BaseLight*>&
GetLights()
const;
Definition Application.h:21
Definition BaseCamera.h:10
Definition DX12Command.h:12
Definition DX12DepthStencil.h:14
Definition DX12Device.h:11
Definition DX12MaterialManager.h:33
Definition DX12MeshManager.h:26
Definition DX12RenderBatch.h:43
Definition DX12Render.h:33
Window * GetWindow() const
Definition DX12Render.cpp:186
DX12RootSignature RootSignature
Definition DX12Render.h:49
BaseCamera * GetCamera() const
Definition DX12Render.cpp:181
DX12Command Cmd
Definition DX12Render.h:38
DX12MaterialManager MaterialManager
Definition DX12Render.h:46
DX12ShaderLibrary ShaderLibrary
Definition DX12Render.h:50
void InvalidateSceneResources() override
Definition DX12Render.cpp:76
void Draw() override
Definition DX12Render.cpp:106
bool IsShutdown
Definition DX12Render.h:76
DX12Render(Application *app)
Definition DX12Render.cpp:22
DX12DepthStencil DepthStencil
Definition DX12Render.h:43
Timer * GetTimer() const
Definition DX12Render.cpp:190
DX12RenderBatch UOBatch
Definition DX12Render.h:53
bool SceneResourcesDirty
Definition DX12Render.h:78
~DX12Render() override
Definition DX12Render.cpp:31
DX12Device * Ctx
Definition DX12Render.h:36
DX12TextureManager TextureManager
Definition DX12Render.h:47
void Resize() override
Definition DX12Render.cpp:164
Application * App
Definition DX12Render.h:35
DX12WindowSurface WindowSurface
Definition DX12Render.h:41
DX12Msaa Msaa
Definition DX12Render.h:39
void Init() override
Definition DX12Render.cpp:46
const std::vector< BaseLight * > & GetLights() const
Definition DX12Render.cpp:193
void Shutdown() override
Definition DX12Render.cpp:33
void Update() override
Definition DX12Render.cpp:78
DX12MeshManager MeshManager
Definition DX12Render.h:45
std::unique_ptr< DX12FloatingWindowManager > FloatingWindows
Definition DX12Render.h:55
DX12GlobalConst GlobalConst
Definition DX12Render.h:48
DX12RenderBatch GOBatch
Definition DX12Render.h:52
Definition DX12RootSignature.h:10
单个 DX12Render 拥有的 Shader GPU 缓存。
Definition DX12Shader.h:35
Definition DX12TextureManager.h:14
Definition DX12WindowSurface.h:25
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15
CPU 侧全局常量
Definition DX12GlobalConst.h:28